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- > Last night, I thought about quite a special kind of menu : a playable
- > one... Yes, we do have a cool engine. Then what about creating a special level,
- > which would give access to the player to different features, which would be
- > represented as objects the player has to shoot to validate the corresponding
- > option.
-
- The main goal in user interface design is ease of use. At least I
- wouldn't want to waste time wandering around when only wanting to
- change sound volume...
-
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- - Eero
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